Create encounters from pre-made set of bots: select compositions, positions, and spawn timings
Find unique bot combinations and situations that would create fresh gameplay experiences
Prototype and tune encounters in UE5 using blueprints
Playtest, iterate on feedback, and tune difficulty and balance
Collaborate with level design, combat, AI, and narrative teams to integrate encounters into the level's context
Proven experience in encounter design or combat design - either in shipped commercial projects or large personal projects where you were building combat scenarios from concept to playable state
Portfolio/examples of works are desirable
Solid knowledge of Unreal Engine, hands-on experience with UE5 blueprints
Experience working with AI systems and behavior trees in UE
Shipped projects for PC/consoles
Substantial experience playing action games
Technical background
Involvement in a full production cycle
A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams)
Support of professional development, participation in specialized conferences and educational events
Remote work from all over the world
Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment
Competitive salary (depending on professional qualifications)