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Staff Design Engineer
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Miro·Copenhagen·16 июня

Staff Design Engineer

🏢 ОфисSeniorПолная занятость
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Наша компания

Miro is a canvas. Not metaphorically — literally: an infinite, multiplayer surface where millions of people think together, run workshops, map systems, and build things. The canvas is the product, and making it feel fast, fluid, and alive is at the heart of what we do. The Design Systems team sits at a critical leverage point in this mission. We define the foundations that allow the entire product organisation to build with consistency, quality, and speed — from components and tokens to patterns and tooling that shape how Miro feels across every surface. As AI changes how software is built, our design system is evolving too. We are building an AI-native system where generated code uses the right components, tokens, and patterns by default. But our ambition goes beyond compliance. A great design system does not just enforce rules — it encodes craft, taste, and the details that make an experience feel intentional. This is a craft-first, build-first role. You prototype in code because it is the most honest medium, you build the primitives that others ship on, and you help define the difference between something that works and something that feels truly great.

Чем предстоит заниматься

As a Staff Design Engineer, Design Systems, you will own the evolution of Miro’s design system as a foundation for product quality, scalability, and craft. You will shape how components, tokens, patterns, and AI-generated experiences come together to create a coherent and delightful user experience
You will work across the canvas and AI portfolio, partnering closely with product designers, engineers, and product managers to establish the standards, tools, and practices that help teams build better experiences faster
At this level, your impact goes beyond what you personally ship. You will raise the quality bar across the organisation by creating systems others can build on, mentoring teams, and turning design principles into scalable engineering practices
Own and evolve Miro’s design system foundations, including component architecture, token strategy, theming, and contribution models that keep the system coherent as the organisation scales
Define how AI-generated interfaces can be compliant by default, embedding design system patterns, accessibility standards, and quality checks into the development workflow
Go beyond functional consistency by encoding craft into the system — including visual hierarchy, motion, interaction patterns, and the details that make experiences feel distinctly Miro
Lead token strategy beyond colour and spacing, including motion, transitions, spatial behaviour, and real-time multiplayer states such as presence and cursors
Build canvas-grade primitives that support Miro’s real-time, multiplayer experience while maintaining performance and responsiveness across devices
Create patterns, tools, and frameworks that help designers and engineers move faster with confidence
Partner with teams across the Canvas and AI portfolio to solve complex interaction challenges and establish scalable solutions
Write, document, and teach — creating shared understanding and helping grow design engineering as a practice at Miro

Наши требования

Deep expertise in React, TypeScript, and modern frontend architecture, with strong opinions shaped by building and shipping products
Experience designing and building scalable design systems, component libraries, and governance models
Strong understanding of design principles and visual craft — including typography, spacing, alignment, colour, contrast, motion, and interaction details
A product mindset and strong design judgement: you can recognise the difference between something that works and something that feels right, and you can articulate why
Experience working with graphics and spatial technologies such as WebGL, Canvas API, SVG, and complex layout systems
Strong understanding of motion and interaction design, including animation principles, easing, timing, and performance considerations
Experience designing for real-time multiplayer experiences, including concepts such as presence, collaboration, and co-authorship
Experience building AI-powered experiences and understanding the unique UX challenges of probabilistic systems, including streaming, uncertainty, latency, and trust
Experience with AI development patterns such as structured outputs, streaming APIs, and designing reliable experiences around AI-generated content
The ability to prototype quickly in code — you reach for the browser when exploring ideas and use implementation as a way of thinking
Strong communication and influence skills, with the ability to mentor others, establish standards, and drive quality across teams

Мы предлагаем

Competitive equity package
Lunch, snacks and drinks provided in the office
Wellbeing benefit and WFH equipment allowance
Annual learning and development allowance to grow your skills and career
Opportunity to work for a globally diverse team
M
Miro
Copenhagen

ГрейдSenior
ЗанятостьПолная занятость
РегионДания
ФорматОфис
ИсточникСкрыто
Опубликовано16 июня
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