Deepgram is scaling fast, and the systems layer underneath our product has to scale with it. We've just completed a UI redesign of key surfaces, now moving into development — real product value, and with it, real design-system debt that no one owns end to end
We're looking for a Staff Product Designer to own that layer. You'll take Cosmos — our design system — from a Figma library to a living, code-connected source of truth, and build the pipeline that keeps design and engineering in sync as the surface area grows
This is not a component-maintenance role. You'll co-own implementation strategy with Engineering, set the governance that keeps the system healthy, and define how AI and agentic tooling fit into how we design. Voice AI is still inventing its interaction patterns; the system you build is what lets a small team invent quickly without fragmenting
You'll report directly to the Director of Product Design. This is a Staff IC role — your impact shows up mostly in the leverage you create for others
Your first chapter: Cosmos as the established source of truth, and a working Figma-to-code pipeline. From there, scope expands to AI-enablement
Own Cosmos end to end — rebuild it in Figma against the new UI and establish it as the single source of truth for every product surface
Drive the conversion of Figma components, tokens, and variables into coded components, and co-own the implementation strategy with Engineering
Close the design-to-code gap — build the pipeline, the parity checks, and the shared vocabulary that keep design and production from drifting apart
Define governance and a contribution model that works across both design and engineering, so the system stays healthy as more people touch it
Identify and reconcile UI debt — starting with TTS and Voice Agent — and turn legacy surfaces into a plan, not a backlog
Produce agentic-friendly design system artifacts that AI tooling can consume and act on, and document the AI-powered design workflows worth adopting
Partner with Brand to explore extending the system into a brand sub-system
Set the craft bar for interaction design and prototyping across the team, and mentor designers as we scale