Collaborate with external teams in other business units working in the same technical spaces (including Game Designers, Artists, Animators, Quality, Engineers, and Producers) to shape player experiences
Give feedback to designers and artists on the technical tradeoffs for improvements of their tooling
Give feedback to product leaders about product direction and benefits for creative teams
Brainstorm, design, and implement prototypes to find answers to product, development, and technical questions
Lead and deliver game content tooling to support external teams (including Game Designers, Artists, Animators, and Producers)
Collaborate with and mentor engineering teammates
Deliver exciting and meaningful improvements to gameplay tools focused on opening game design space in environments, physics, audio, and navigation
Build projects implementing complex system changes
8-12 yrs of collective professional experience in game development
Experience shipping games across multiple platforms (PC, console, mobile)
Experience building gameplay systems and collaborating with designers
Expert with C++ in complex code bases
Experience mentoring fellow developers
Experience leading technical designs and technical decisions
Experience with building game content tools and pipelines
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters