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Staff Software Engineer, Build Services - Teamfight Tactics
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  5. Staff Software Engineer, Build Services - Teamfight Tactics

Riot Games·Los Angeles, USA; Mercer Island, USA·28 авг.

Staff Software Engineer, Build Services - Teamfight Tactics

🏢 ОфисSeniorПолная занятость
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Чем предстоит заниматься

Develop and maintain patterns, tooling, and standards for foundational systems
Maintain and optimize critical foundational systems to support game development and deployment, with a focus on build processes, performance monitoring, art and gameplay tools, and cross-functional deployment solutions
Contribute to the CI/CD pipeline configuration and test automation efforts (e.g., performance monitoring, functional testing) to enhance product stability and delivery efficiency
Build and maintain tools to support efficient release and version management, enhancing workflows for consistent and reliable game product delivery
Participate in technical and architectural discussions, collaborating closely with the gameplay, backend, and core tech teams on scalable, cross-functional solutions
Champion engineering excellence, ensuring high standards in code quality, maintainability, and documentation, with a focus on clear, scalable, and sustainable code
Cultivate technical growth by mentoring engineers and sustaining a culture of collaboration and engineering excellence
Own build engineering operations, including managing monitoring dashboards, Slack integrations, and improving code submission tooling
Maintain and track build metrics across build machines and development environments, and provide robust CI build support for both production deployment and internal developer workflows
6+ years experience in professional software development
4+ years of professional experience in C++/Java
3+ years of professional experience with Unreal Engine and Horde (Experience shipping a project with these is a plus)
Demonstrated experience with both Mobile and PC/desktop build environments
3+ Perforce experience
Demonstrated experience in game build processes, CI/CD pipeline configuration, and test automation
Strong OO C/C++/C# programming experience and data driven design principles
Product sense, pragmatism, and developer empathy in making tech decisions
BS in Computer Science, or proven understanding of Computer Science fundamentals
Online SaaS (software as a service) game development experience
Experience building developer workflows
Mobile or multi-platform performance profiling
Experience working across multiple teams and initiatives, with a track record of contributing to central technology groups and larger-scale organizational goals
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters

Дополнительно

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value
As a Staff Software Engineer (Build/Services) on the Teamfight Tactics Core Tech team, you will provide technical leadership, architectural design, and hands-on implementation for core systems supporting build processes, CI/CD pipelines, test automation, release management, and developer tools. Your role will be pivotal in establishing and optimizing foundational systems that ensure efficient, reliable, and scalable game development and deployment. You will report to a Senior Engineering manager on the Teamfight Tactics team
R
Riot Games
Los Angeles, USA; Mercer Island, USA

ГрейдSenior
ЗанятостьПолная занятость
РегионСША
ФорматОфис
ИсточникСкрыто
Опубликовано28 авг.
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