Чем предстоит заниматься
We're looking for a Combat Game Designer to join our flagship project, Hero Wars: Alliance—someone who's passionate about shaping how combat feels to players: ability mechanics, readability, pacing, visual feedback, and how heroes actually perform in battle
It's important to understand how every new mechanic affects game balance, the meta, hero synergies, counter-picks, and the existing hero roster. That's why a strong foundation in balance design is essential for this role
Design ability mechanics for new heroes
Define how abilities feel and how clearly they are communicated during combat
Analyze how players actually use heroes in battle
Work with balance, synergies, and the constraints of the existing combat system
Own features throughout the entire lifecycle—from concept and GDD to release, analysis, and future iterations
Collaborate closely with developers, artists, UI/UX designers, analysts, and other stakeholders