We are seeking a craft-obsessed, systems-minded Product Designer to evolve our product suite and own & grow the Tavus design systems – the components, tokens, and patterns that every surface we build on top of depends on
This is a Product Design role that demands exceptional VisD skills and experience. We need someone with exceptional eye and hand for typography, color, spacing, and detail, who can bring real motion craft to how our system feels in use. But the design system doesn't exist in a vacuum: It has to hold up under real product and UX problems, across a growing portfolio of products, so strong product design judgment is a must
This role has a deliberate arc. In the near term, your focus will be the design system: consolidating, architecting, and elevating it into something stable, distinct, and built to scale with us. As that foundation matures, we expect this role to evolve into ownership of a product area, where you'll carry the same craft and judgment forward into shipping product day to day. We're looking for someone genuinely excited by both halves
You will collaborate closely with product, engineering, and leadership in a fast-paced environment to make the system the clear, trusted foundation for how we design and build. Join our small, creative team of designers, engineers, and product enthusiasts dedicated to thoughtfully bridging the human-machine divide. We're doing it right, sweating the details, and we're in it together
This role is based in the San Francisco Bay Area
Architect for scale: Define the token architecture, component structure, and theming model (light, dark, and beyond) that let the system flex across products and surfaces without forking or drifting
Own governance, not just files: Establish the standards, documentation, and contribution model that keep the system coherent as more designers and engineers touch it. Be the clear, decisive voice when tradeoffs get contentious
Partner deeply with engineering: Work hand-in-hand with frontend engineers to ensure the system is implemented faithfully and effectively
Elevate craft everywhere: Bring meticulous visual and interaction craft, including motion and micro-interaction detail, to every component and pattern so the system doesn't just function, it feels intentional and distinctly Tavus. “Good enough” isn’t
Drive adoption: Make the system easier to use than not using it. Build the artifacts, documentation, and relationships that get other designers, engineers, and marketers to reach for the system first